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There’s a few notetags you can use to replace the default attack and provide any weapon unleash effects. What it Does: Allows a Penalty Chance which by default is 50.
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Since I have switched over to using RPG Maker MV, I ported the script over to a plugin. 当替代攻击和防御命令,可以改变命令的名字。这些替换不仅仅在装备,也可以是角色,职业,敌人,状态等等 I wrote a script for RPG Maker VX Ace that added the ability to induce a monetary penalty when the party escapes from a fight. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.
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These replacements aren’t limited to just equipment in origin, but also from actors, classes, enemies, equipment, and states, too! RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. When replacing the Attack and Guard commands, the text can be changed out for the command names as well. 2: Build own Weapon Packs using a image editor. This isnt really good because you are really limited. 这个插件可以让你的游戏代替攻击和防御命令,或者放入技能的选项。这个插件参考了Golden Sun的插件 Albert Because the RPG-Maker MV only recognizes images called Weapon1, Weapon2 and Weapon3 There are tree ways to use my Weapon Packs: 1: Take the Images in my Gamefolder (img/system) and replase the default ones. This plugin allows your game to be able to replace the Attack and Guard commands or give them the option of having a skill randomly occur when using them in reference to Golden Sun’s Weapon Unleash system!